// LaborMaxExporter.h : main header file for the LaborMaxExporter DLL
//

#pragma once

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols
#include <sstream>

#include <string>
#include <vector>
#include <map>

#include <Max.h>
#include <istdplug.h>
#include <iparamb2.h>
#include <iparamm2.h>
#include <utilapi.h>
#include <modstack.h>
#include <stdmat.h>
#include <iskin.h>
//Charactor Studio SDK
#include <BIPEXP.H>
#include <Phyexp.h>
#include <simpshp.h>
//#include "wm3.h"
#include <IGame/IGame.h>
#include <IGame/IGameModifier.h>



extern TCHAR *GetString(int id);
extern HINSTANCE g_hInstance;

class CMaxExporterApp : public CWinApp
{
public:
	CMaxExporterApp();

// Overrides
public:
	virtual BOOL InitInstance();

	DECLARE_MESSAGE_MAP()
};
